Made Not Component’s ContinuousOutput property editable in-game.Adjustments to mission distribution: only easy missions at the beginning of the campaign, moved some of the more difficult missions later into the campaign.Made supercapacitors take some damage when they’re being charged faster than 70%.Beacon missions can spawn other types of monsters than just crawlers.Added “low_oxygen” output to oxygen detectors.Characters spawn at a spawnpoint appopriate for their job when using the console command “spawn inside”.Set the bottom hole probability to 0 in Cold Caverns, which reduces the size and the frequency of holes in the level bottom.Moving while not facing the movement direction results in reduced movement speed. Swim animation adjustment: The body now rotates towards the aim target also when the character is moving, and not only while staying still.Animation adjustment: The head now rotates towards the mouse cursor while aiming or swimming.Made Concat component’s separator field editable mid-round.Made text displays and terminals craftable/attachable/detachable.Ballast flora improvements: improved damage visuals, branches die when cut from the root, the flora regenerates health at a rate relative to it’s size.Adjustments to reactors and supercapacitors to prevent the increased supercapacitor loads from crippling the subs on default recharge rates: slightly increased Humpback reactor output and decreased the default recharge rate of the capacitors, reduced recharge rates in the 3 new subs and set the supercapacitor efficiency to match the rest of the subs.Should fix unstability and inconsistencies in power grids involving relays and batteries. Reworked the power distribution logic.Items can be purchased from outpost vending machines using the personal wallet.Reworked campaign permissions: removed BuyItems and CampaignStore permissions (no longer needed, since everyone can buy), added ManageMap and ManageHires permissions, ManageCampaign allows gives you all the other campaign-related permissions.The host (or people with campaign management permissions) can distribute a portion of the mission rewards to the crew or transfer money from the shared funds to the players. Everyone in the crew now has their personal wallet that they can use to purchase whatever they wish in outposts. Adjusted the amount of colonies in Cold Caverns.New store (and sub editor) categories: weapon, medical, diving, and fuel.Split outposts stores into several different vendors who sell different types of items.Overhauled colonies: completely new modules, improved layouts, new structures and items, new events.The Latcher can be encountered earlier in the game than the other two abyss monsters. Say hello to our newest abyss-dwelling monster – or don’t, if you don’t like things that latch onto your submarine and pull you down into the murky depths. Much more – official modding documentation to be released through GitHub in the coming weeks.Publishing and updating your own Workshop content is easier and less error-prone.Download all mods from the server, just like custom subs.New modding tab in the game settings – all the mod settings in one place.We’ve rewritten much of our modding-related code, and these changes should make modified game content easier to use, create, and publish. All players can give money to each other, request more money from the bank, and loot money from corpses.The host and admins can set salaries for crew, transfer money from bank to wallets, and view a log of purchases the crew has made.The update replaces the current money system with a combination of personal wallets and the crew bank. Multiple merchants with all possible outpost services.Bigger colonies with better layouts using less random generation.We’ve reworked the appearance and available services of colonies, the biggest outposts, to make them look and feel like real cities. Barotrauma Patch Notes – April 20, 2022.
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