This time I played it on my new Series X, which on my 1080p TV, only really benefits me in Halo 3 by way of quicker loading times. So, playing the campaign for only the second time, I once again relied on the Master Chief Collection for Xbox One. “Master Chief and the Arbiter, back together again!” Halo 3’s multiplayer was for me, I suppose, what Halo 2’s was for so many Halo fans, and I look back on those times quite fondly. ![]() So many Xbox Live Slayer matches, innumerable in-person get-togethers for couch matches, custom game types and house rules, custom maps via Forge, coop over Live, etc. Probably more significantly, Halo 3 also became a highly social game between me and a few different groups of friends which continued on to some degree through the life of Halo: Reach. This felt like the perfect transition from one generation to the next and I certainly wasn’t disappointed with the last installment of the trilogy. As mentioned in my last post, I was actively working on finishing off the original Xbox games on my backlog before finally migrating to the Xbox 360, and I capped off the effort by purposely lining up another playthrough of Halo: CE and my first real playthrough of Halo 2 with the release of Halo 3. Unlike Halo 2, I was actually anticipating the release of Halo 3. The Master Chief manages to hitch a ride just as the ship takes off and jumps to Earth while Cortana remains behind to finish dealing with the Halo installation, and inadvertently, the Gravemind. As the Flood begin to overrun High Charity, Master Chief tracks the last of the Covenant leaders, the Prophet of Truth, to an ancient Forerunner dreadnought in the city. The Arbiter, teaming up with some of the remaining UNSC forces, succeeds in stopping Tartarus though, interrupting the activation already in progress, a failsafe system engages, threatening to remotely activate all of the remaining Halos. The Gravemind reveals to the Arbiter that he’s been lied to and then sends them both to stop the activation of the Halo installation Master Chief to the Covenant’s mobile capital city High Charity and the Arbiter to stop Tartarus on the Halo installation. As a civil war between the Brutes and the Elites breaks out, both the Master Chief and the Arbiter find themselves held captive by an intelligent Flood creature called the Gravemind. While successful in stopping the humans, the Arbiter is then betrayed by Tartarus, the commander of the Brutes, as they assume the Elite’s power within the Covenant. The main Covenant fleet jumps in and the Arbiter is dispatched to intervene. ![]() Master Chief and the small UNSC force with him head to the surface to prevent this new Halo from being activated and the Master Chief manages to kill the Prophet of Regret. The UNSC frigate that Master Chief and Cortana are on manages to jump along with them, arriving at another Halo installation. As the battle turns, Regret retreats, making a slipspace jump right above the city. During the ensuing battle, Regret’s ship gets through Earth’s defenses and begins to assault the city of New Mombasa. ![]() Meanwhile, a small Covenant fleet led by one of the Covenant leaders, the Prophet of Regret, arrives near Earth. The Arbiter is then dispatched to recover 343 Guilty Spark. He’s given the opportunity to become the Arbiter, a position that serves at the Covenant leadership’s behest to embark on special, typically suicidal missions in order to atone for his failures. The Story So Far: Taking blame for the loss of Halo Installation 04, an Elite commander is tried for heresy.
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